Project Timi: Sasha's Curse @ Ephemeral Cube
Project Timi: Sasha's Curse is a 3D rhythmic action and platformer game.
At Ephemeral Cube I am currently working on:
Project Timi is currently under development I look forward to share more details as soon as I can!
At Ephemeral Cube I am currently working on:
- Design and document new game systems and gameplay features.
- Prototyping several game mechanics in UE4 blueprints.
- Level design: Crafting immersive game environments.
- Production planning: Ensuring alignment with the game design direction.
Project Timi is currently under development I look forward to share more details as soon as I can!
Lonesome Village @ Ogre Pixel
Lonesome Village is a Puzzle and Adventure game with some Social Simulation mechanics.
It is a casual, lighthearted experience designed to be enjoyed by players of all ages and skill levels.
Lonesome Village was released on PC, Xbox, and Nintendo Switch in November 2022.
At Ogre Pixel I worked on:
It is a casual, lighthearted experience designed to be enjoyed by players of all ages and skill levels.
Lonesome Village was released on PC, Xbox, and Nintendo Switch in November 2022.
At Ogre Pixel I worked on:
- Crafted the core game loop for Lonesome Village from the ground up.
- Provided feedback on the previously established game mechanics of Lonesome Village, resulting on a much better gameplay experience.
- Designed new gameplay features and systems for the social simulation aspect of the game.
- Quest design: Shaping engaging challenges and narrative experiences.
- Level Design: With a focus on game pacing, quests, and visual storytelling.
- Actively participated in discussions and playtesting sessions to enhance the overall gameplay and user experience.
G.R.E.E.N. The Life Algorithm @ Estación Pi
GREEN is a puzzle-platformer game with some metroidvania mechanics and level design. The game challenges players with a nostalgic old-school gaming experience.
GREEN was released in 2019 for PC, Nintendo Switch, Xbox One, and PS4.
At Estación Pi I worked on:
GREEN was released in 2019 for PC, Nintendo Switch, Xbox One, and PS4.
At Estación Pi I worked on:
- Level Design: Built levels and environments to enhance gameplay interaction and gamefeel.
- Prototyped gameplay elements tailored for level design, many of which made it into the final product. (Unity C# and Playmaker)
- Enemy and Boss Design: Redesigned and designed new mechanics for enemies and bosses, adding challenge and engagement.
- Led discussions and actions to improve gameplay, level design, and flow for a better player experience.
Sky Scavenger
Sky Scavenger is a Puzzle and Adventure game. The player must explore and collect treasures while avoiding dangerous enemies.
While working on this project I contributed on:
While working on this project I contributed on:
- Programming game mechanics and systems.
- Game economy design.
As a hobby I've also created some custom MTG cards.
WOTC Staff Warning! Custom cards below. The following link will direct you to a list that contains all the cards I've designed: Custom cards Table-top games are a big part of my career and my life. Here's a couple of card designs examples: |